

Note that you can move towards a wall while facing any other direction, thanks to crab-walking. You can use that to send the Orb further away, generally to kill some enemies early. If you move towards a wall or a solid object, your character won't move but the center of rotation will.The center of rotation will generally be the hero, but there are some ways to change that:
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But you have some control on the center of that rotation. The Magician's Orb will always rotate counter-clockwise, and nothing can alter that. Crab-walking fixes the direction the hero is facing, making it more convenient to use magic and send it the correct way. There is some delay between pressing Y to trigger magic and the moment when the fireball is actually cast, so it is possible to change directions in the meantime to redirect the fireball. Fireballs for instance will be cast in the direction the hero is facing. With the exception of the Phoenix at the end of the game, all the magic you cast comes out of the Magician's Orb circling around the hero. In-depth game mechanics and speed tactics In each world, the Master's Shrine can have up to three teleporters: one leads to the town, and the other two are intended to be shortcuts into the dungeons (they have to be unlocked by sealing the appropriate monster lairs). You can go there for a health refill, to save your game, or to travel to another world you've unlocked. The player starts the game in the Master's Shrine, which acts like a "hub" for the game. Stones are the main plot items in this game: getting all six of them will grant you access to the last world, the World of Evil. In the first six worlds, beating the boss releases a main character who gives you a magic stone. Each world has one or more dungeons and is concluded by a boss fight. The player is supposed to progress through dungeons and seal lairs in order to reconstruct the towns and release the people. In each world, you start in a empty town (except for the last world), then you find the entrance to a dungeon. Soul Blader has seven main acts, or worlds.
